Y’all seem to enjoy these so I’ll keep posting them until I’m asked to stop. If you’d rather I upload multiple images at once rather than one a day, let me know, since I doubt many of you care about the math, or maybe you do, who knows. Anyway, enjoy and have a good one.
Match 3: Shakuyaku vs Marianne
Shakuyaku
Record: 0/0
Unit Type: Infantry
Race: Kuja
Height: 6’1”
Hair: Short black hair, with two tufts pointing upwards
Breasts: 42”, G-Cups
Penis: 8.7”, Humanoid, slender yet thick, almost serpentine
Personality: Shakky is sharp, perceptive, and quietly formidable—a former pirate empress who now runs a notorious “Rip‑Off Bar,” yet wields her intellect and intuition more than brute force. Constantly glued to newspapers, she values knowledge as her greatest asset and reads the world of pirates like a book, often seeming two steps ahead of everyone. Playful and teasing, she masks her age with sly deflection and charges outrageous prices—especially while throwing in rare kindness for those she favors, like the Straw Hats. Beneath her laid-back demeanor lies keen insight and unwavering support—for Luffy, her husband Rayleigh, and the future of the pirate era.
Technique: Shakky’s Newspaper (Mt 16, Blue, Dagger) – At start of combat, if foe’s HP = 100%, inflicts Atk/Spd-5 on foe and grants unit Atk/Spd+5 during combat.
HP: 43
Atk: 44
Spd: 35
Def: 31
Res: 32
Marianne
Record: 0/0
Epithet: Flag-Bearer of Freedom
Unit Type: Infantry
Race: Human
Height: 4’9”
Hair: Dark Red, twin braids
Breasts: A-Cups
Penis: 7”, Humanoid, covered in various paint stains
Personality: Marianne is supremely laid-back and delightfully nonchalant—so much so that she once held a leisurely picnic amid the chaos of battle and sent subtle telepathic cues through eye contact rather than lift a finger for tea. Yet behind that relaxed exterior lies a surprisingly reliable operator: when it mattered, she used her “Color Trap” abilities—hypnotic paint-based powers—to manipulate even a determined Luffy to protect her partner’s wax creations. In short, she balances chill vibes with quiet competence—effortlessly cool, lazy on the surface, but utterly committed when duty calls.
Technique: Color Trap (Mt 16, Green, Tome) – At start of turn, inflicts Atk/Spd-5 on nearest foes within 3 spaces through their next actions and reduces damage from foe’s first attack during combat by 30%.
HP: 40
Atk: 37
Spd: 45
Def: 22
Res: 41
Turn 1)
-Marianne uses Sounding on Shakky, Hit. 1.2((37 Atk – 5) + 16 Mt – 32 Res) = 19
Shakky’s HP: 43 – 19 = 24
-Shakky uses Reach-Around on Marianne, Hit. .8(44 Atk + 16 Mt – 22 Def) = .7(30) = 21
Marianne’s HP: 40 – 21 = 19
-Marianne uses Sounding on Shakky, Hit. 1.2(37 Atk + 16 Mt – 32 Res) = 25
Shakky’s HP: 24 – 25 = 0
Marianne wins
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